T12 Capable Armor – Weekly Reset (07MAR17)

T12 Capable Gear


Weekly Reset Armor

Titan Weekly Armor

Vendor Name Type % Int Disc Str Perk 1 Perk 2

Speaker Freeholder's Memory Class Item 98% – 24/34 25/35 Scout Rifle/Sniper Rifle Focus Vanguard Champion House of Judgment Kells' Mark Class Item 96% 23/33 25/35 – Auto Rifle/Fusion Rifle Focus Vanguard Champion

Warlock Weekly Armor

Vendor Name Type % Int Disc Str Perk 1 Perk 2
Speaker The Five Lives of Albios Class Item 98% 25/35 24/34 Auto Rifle/Fusion Rifle Focus Vanguard Champion
Speaker Stormcaller's Bond Class Item 96% 25/35 23/33 Auto Rifle/Shotgun Focus Vanguard Champion
Vanguard Scout Felwinter's Iron Bond Class Item 96% 24/34 24/34 Pulse Rifle/Rocket Launcher Focus Vanguard Champion

Hunter Weekly Armor

Vendor Name Type % Int Disc Str Perk 1 Perk 2
Speaker Cult/Trinary Star Class Item 98% 24/34 25/35 Pulse Rifle/Machine Gun Focus Vanguard Champion
Speaker Nightstalker's Cloak Class Item 100% 25/35 25/35 Hand Cannon/Sidearm Focus Vanguard Champion

Iron Lord Artifacts

Name Type % Int Disc Str Perk 1 Perk 2
Memory of Silimar Artifact 100%1 32/74 44/86 Solar Resonance/Fallen Exploder In the Crucible, resistance to damage-over-time attacks is greatly increased.
  1. Memory of Silimar is 100%, but only 85% of max Int/Disc Roll.


Fixed Armor

Titan Fixed Armor

Vendor Name Type % Int Disc Str Perk 1 Perk 2
Crucible Raku Gwener Type 1 Gauntlets 98% 40/57 40/57 Rain Blows/Momentum Transfer Shotgun Loader
Crucible Raku Gwener Type 1 Chest Armor 96% 60/85 57/82 Pulse Rifle/Sniper Rifle Ammo Solar Recovery/Solar Armor
Dead Orbit Endling Plate Chest Armor 99% 61/86 60/85 Pulse Rifle/Shotgun Ammo Void Recover/Void Armor
FWC Eon Tracer Helm Helmet 96% 44/63 44/63 Ashes to Assets/Second Thoughts Infusion
New Monarchy High Command Gauntlets Guantlets 96% 39/56 39/56 Paramuscle Armature/Impact Induction Sidearm Loader
New Monarchy High Command Mark Class Item 98% 25/35 24/34 Hand Cannon/Machine Gun Focus Crucible Champion
Vanguard Mangonel Type 2 Gauntlets 96% 40/57 38/55 Paramuscle Armature/Impact Induction Pulse Rifle Loader

Warlock Fixed Armor

Vendor Name Type % Int Disc Str Perk 1 Perk 2
Crucible Raku Izumi IV Gauntlets 98% 40/57 40/57 Snap Discharge/Momentum Transfer Shotgun Loader
Crucible Raku Izumi IV Chest Armor 96% 60/85 57/82 Pulse Rifle/Sniper Rifle Ammo Solar Recovery/Solar Armor
FWC Eon Tracer Legs Leg Armor 98% 55/78 55/78 Fusion Rifle/Rocket Launcher Ammo Arc Double-Down
FWC Eon Tracer Bond Class Item 98% 25/35 24/34 Hand Cannon/Sidearm Focus Crucible Champion

Hunter Armor

Hunter Fixed Armor

Vendor Name Type % Int Disc Str Perk 1 Perk 2
Crucible Raku Poltergeist 2.0 Gauntlets 98% 40/57 40/57 Switchblade/Momentum Transfer Shotgun Loader
Dead Orbit Endling Grasps Gauntlets 98% 40/57 40/57 Switchblade/Momentum Transfer Sniper Rifle Loader
Dead Orbit Endling Strides Leg Armor 98% 55/78 55/78 Fusion Rifle/Rocket Launcher Ammo Void Double-Down
Dead Orbit Endling Mask Helmet 99% 46/65 45/64 Ashes to Assets/Heavy Lifting Innervation
New Monarchy High Command Cloak Class Item 96% 25/35 23/33 Pulse Rifle/Shotgun Focus Crucible Champion


What is Tier 12?

Tier 12 is is any combination of 2 maxed stats (Tier 5) (Intellect/Discipline/Strength) and 1 stat that is Tier 2. (Also you can have all stats at Tier 4 and this still classifies as Tier 12).

  1. Each Stat (Int, Disc, Str) has a possible total number of 300. Anything over that is a waste of stats.
  2. The max points you can have total is 743 (All stats added together from Helmets, Chest Armor etc…).
  3. The max we can use right now is 720 (Tier 12).
  4. With this being said, the actual minimum % for Tier 12 is 96.9% (720/743). I list 96% and above because you can still obtain Tier 12 with 96% because of stat distribution. In order to figure out what you actually need, use this to figure it out. (Just download and only fill out the gray areas.

Tier Cooldowns

Type Tier 0 Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Super A 5:00 4:46 4:31 4:15 3:58 3:40
Super B 5:30 5:14 4:57 4:39 4:20 4:00
Grenade 1:00 0:55 0:49 0:42 0:34 0:25
Standard Melee 1:00 0:55 0:49 0:42 0:34 0:25
Slow Melee 1:10 1:04 0:57 0:49 0:40 0:29

Intellect (Super cooldown time)

Subclasses with Super A:

  • Defender
  • Nightstalker
  • Striker
  • Sunsinger

All other subclasses use the Super B cooldown times.

Discipline (Grenade cooldown time)

All subclasses share the same Standard cooldown time for grenades.

Strength (Melee cooldown time)

All subclasses share the same Standard cooldown time for their melee.

For the exception of the following classes, that use the Slow Melee cooldown time:

  • Nightstalker
  • Gunslinger

How to get the %:

First what are the numbers you are looking for?

Type Max Roll Node Active Total
Helmet 46 65 111
Gauntlets 41 58 99
Chest Armor 61 86 147
Leg Armor 56 79 135
Class Item 25 35 60
Ghost 25 35 60
Artifact 38 81 119
Artifact (Int/Disc)1 38 94 132

Footnote:
1. Int/Disc Artifacts gain a boost to Disc Stats (up to 13 extra points)

How to get the info:

Let's use this for an example

Vendor Name Type % Int Disc Str Perk 1 Perk 2
Crucible Raku Gwener Type 1 Chest Armor 96% 60/85 57/82 Pulse Rifle/Sniper Rifle Ammo Solar Recovery/Solar Armor
  1. We will add these two to get the total: 60/85 + 57/82 or 85+57=142. Pick the highest number on one stat (85) and add the lowest number on the other stat (57).
  2. Since the max for Chest Armor is 147, we will use this equation 142/147=96.59 or 96% (round down to use the low end to be safe stat wise for T12 builds).

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