[suggestion] Raiding obervations, and suggestions to improve it (part 1: New Raider)


Raiding in this game is completely the same as it is in rust or ark. You build explosives, blow through any old wall that looks like a good spot, and see if it opened a hole into a loot room? If not repeat on a new wall and continue until loot is obtained or you run out of explosives. The one difference between this game and the likes of rust or ark, is the fact that every single container and crafting station is locked, which creates a horrible system where raiding someone doesn’t just entail blowing through a couple walls, it means destroying their entire fricking lively hood to get even a few mats. While this works at a basic level, I believe it could be so much better than it currently is and so much less frustrating for people who are being raided.

First I’d like to see raiding evolve more organically over the course of a player’s lifetime, the player gaining more powerful and varied tools to use as they level up and I’d like for this to be a smooth increase in options over the entirety of the player’s experience. Instead of the current system we have which is a raiding system that is completely locked away from any player who doesn’t have access to steel tools, which don’t unlock until much later and once a player does have steel tools/weapons, the players can go on huge rampages against lower level characters completely wiping them from the map. This is a very sudden and abrupt jump in raiding power, that doesn’t feel very organic or fun. To accomplish this smoother raiding curve, I’d like to three new recipe kits added the crafting tree that provides raiding tools at more regular intervals. The new crafting kits would be called “New raider,” “Basic raider,” and “advanced raider.” Each of these recipe kits would come with recipes pertaining exclusively to raiding, unlocking new weapons, buildings, and siege tools that help in raiding.

  • By introducing 3 new recipe kits surrounding raiding, it forces people to sort of spec into raiding, and it allows each one to build off the last meaning you can't skip one to get a latter more effective recipe kit. Also by having 3 it allows you to really spread each one into different places into the tree without having a shit ton of new recipes added to the tree.


The first of these new crafting kits, the “new raider” would include a new tool/weapon called the “siege hammer.” To this facilitate the use of this new tool, and balance the other weapons I’d like to see ALL buildings completely invulnerable to conventional weapons. The Siege hammers would have an iron variant and a steel variant. The siege hammer would weigh a shit ton (like 2 to an empty inventory), and take large amounts of iron to create(like 5 Warhammers worth), they would take large amounts of stamina to swing, and would have a large damage range (iron 0 – 20 damage, steel 0 – 100) making it harder to precisely guess how quickly they could break anything. On top of that each siege hammer would break after 50-75 hits depending on quality and tier (iron 50-60, steel 60-75) you could expect an iron siege hammer to go through 1-3 doors. The siege hammers would be capable of damaging any door of a lower tier then them, and any building piece two tiers lower than them. For example an iron siege hammer could break tier 1 doors, and a steel siege hammer could break tier 1 and 2 doors, and tier 1 building pieces. Also due to their rougher than normal use, siege hammers would not be repairable like normal weapons. Introducing this weapon at the same time as iron weapons, introduces players to the idea of raiding at a much early stage than currently, allowing lower level characters to participate in raiding, but it forces them to only raid into buildings through their doors.

  • What I hope to accomplish with the siege hammers is a low level siege weapon thats pretty unreliable, but gets the job done if you have the time and resources. That's why I use so many number ranges instead of hard numbers when describing their potential. I also believe this unpredictability will result in people raiding less randomly, it makes them pick their targets more.


In addition to the “siege hammer” included in the “new raider” recipe kit, I’d like to see a grappling hook and climbing rope. The grappling hook would, like the siege hammer, come in two different variants one in the “new raider” kit and another better one in the “basic Raider” kit. To use a grappling hook, a player would have to craft climbing rope and attached it to the hook they wanted to use. The amount of rope attached to the hook would determine how low the rope would hang from the point of impact after the grappling hook was shot, the amount of rope attached to the grappling hook would also affect the weight of the hook and affect how straight the hook flew. Shooting the hook would be as simple as using a bow since the hook would count as a special type of arrow, slotted into your favorite bow and shot at the place you want to climb too. Once the Grappling hook hit a piece of terrain or a building it would drop the rope you attached to it and any player could interact with the rope to start climbing. When climbing the rope a players stamina would be used up based on how much weight they were currently carrying. On top of that each grappling hook tier would have a maximum weight limit that it could move before it snapped, this would work by calculating the weight of a player when they interacted with the grappling hook and subtracting that amount from the weight total, when the weight limit zeroed out the rope would be given 10-20 seconds before snapping. Of course the higher tier of grappling hook would have a higher weight limit. The cool thing about grappling hooks, is that they could then be used in exploration, and lots of cool world puzzles and story pieces could be hidden in places where a grappling hook is needed to reach.


The last item I’d like to see added to the “New raider” recipe kit, would be the first proper siege weapon, the battering ram frame. The battering ram frame would be, as the name says, a frame that a player could place anywhere including inside another players claim. Carrying the battering ram around would be a pain though, because it would weigh so much that a player wearing no armor and with 0 points in encumbrance would be a single point away from being over encumbered. Once placed the frame would act similarly to a crafting bench, where players could input resources into its inventory and place up to 6 carpenter/siege worker thrall at it, the thralls would use the resources placed into the ram to build the ram. Initially the ram would take 7 hours to be completely built, but each thrall placed would reduce the amount of time it would take for the ram to be finished down to a minimum of 30 minutes. Once the battering ram was completely built it would need at least 4 and up to 6 people or thralls to be operated, moving slightly faster and doing more damage the more people or thralls who were attached to it. To start operating the battering ram players simp<ly have to walk up to it and push E, with the first player interacting with it being the “driver.” Additionally thralls could be slotted into the battering ram to fill spaces that a player would otherwise occupy, this would be done by approaching the battering ram and holding E to open a thrall placement menu. Once the battering ram is filled with enough people/thralls, it can be directed towards the closest wall/building you want destroyed, then it’s as easy as clicking right mouse to swing the battering ram damaging whatever is in front of it. The battering ram would be capable of destroying up to tier 2 buildings and tier 1 external walls (I’ll talk about those in the defense section). Also if you wanted to make the battering ram take a little more cooperation, you could make it so that any player attached to the battering ram had to push attack at the same time to add bonus damage to each swing



  • Spread out raiding tools over the entire course of the players leveling curve

  • introduce 3 new recipe kits that are specific to raiding.

  • Siege hammers that are effective against doors, multiple tiers.

  • Grappling hooks, multiple tiers.

  • battering rams, tier 1 siege weapon.

I'd really like peoples feedback on what I'm proposing here!

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