I've seen multiple posts on NA servers being more responsive for EU servers even for those in the EU. So I decided to see if I could measure any difference in the performance/tickrate of the servers in both regions.
I used wireshark to log the number of packets received and sent in the first 5 minutes of 10 games on each region. I would land somewhere on the edge of the map & go AFK for 5 minutes with wireshark running.
Here are the results:
|Region||IP||Location||Up pps||Down pps|
|CSGO Valve DM||63||71.3|
Firstly I recorded 5 minutes of a CS:GO Valve deathmatch to test if my recording method was working correctly. On a 64 tick server Wireshark reported 63 packets sent per second & received ~71 packets per second, which correlates with the known tickrate.
Assuming the PUBG is targeting a tickrate of 40hz client->server & 20hz server->client the number of packets sent and received is quite significantly under that. Particularly on the server->client side where the lowest measurement was less than half of the target 20hz tickrate.
In Battle(non)sense's analysis (https://www.youtube.com/watch?v=zjIJTantgWE) Chris measured, using a similar technique, a tickrate of 40/20hz during closed beta. The above measurements would indicate that performance has dropped since that time.
The average tickrate of EU servers was slightly less than NA over the runs I tested. This is despite me connecting from the EU.
Over 20 games, I was connected to the same server instance 4 times (Assuming each instance has a unique public facing IP). With 100 instances running there would be a 7% probability of this happening. 50 instances ~30%, 25 instances 75%.