Having to explain the attribute system to a friend, playing ingame, and various deals have made me come to realize the current system is rather flawed and could use some changes. But given a previous reply about SAVAGES being Joel's pet project I wanted to keep within his theme and wording, while cleaning up and making things more streamlined for now and future additions down the road in early access.
S. Strength – Affects Melee Damage, Resource Gathering, Ranged Damage, and gives 4 points of encumbrance.
A. Agility – Affects melee speed, ranged draw speed, and armor bonuses for LIGHT armor.
V. Vitality – HP pool and 2 points of endurance; to match Constitution theme and to replace the old encumbrance. Armor bonuses for HEAVY armor.
A. Alacrity – Affects crafting speed and gives a rare chance for players to create higher quality goods. Also increases harvesting of secondary resources. IE: Bark, branches, gossamer.
G. Gymnastics – Overall Stamina pool; also increases player jump height and reduces fall damage.
E. Enthraller – Affects your thralls; increases speed, thralls stats when you are in range and online, and determines how many thralls you can place at once.
S. Sorcery – Affects the damaging components of Corruption, further more ties into magic system when implemented. Increasing duration of spells, increasing cast spells duration, decreasing channeling time, etc.