How To Balance Raiding

Structure Changes

Tier 1: Wooden
Level Requirement: 1
Crafted: Wood & Twine
Destroyed By: Animals, Bosses, Iron Tools, Iron Weapons, Steel Tools, Steel Weapons, Explosives, Siege Weapons, and Avatars.
Information: Players, both new and old, will quickly realize that this type of structure is not recommended for city building. It's purely for shelter and safety from newer players.

Tier 2: Sandstone
Level Requirement: 10 (previously 1)
Destroyed By: Large Animals, Bosses, Steel Tools, Steel Weapons, Explosives, Siege Weapons, and Avatars.
Information: This structure is meant for better protection vs PvE and players. Still not recommended for building cities.

Tier 3: Stonebrick
Level Requirement: 20
Destroyed By: Bosses, Explosives, Siege Weapons, and Avatars.
Information: This structure is meant for better protection vs PvE and players. Still not recommended for building cities.

Tier 4: Reinforced Stone
Level Requirement: 30
Destroyed By: Explosives and Siege Weapons.
Information: This structure is meant for city building and hoarding loot in masses. Players from all over the server will group together to pillage the wealth from these cities. To completely demolish them, will require effort and numbers. The Gods wont waste their time destroying these cities.

Crafting Stations

All crafting stations should be unlocked. Destroying them to obtain loot ruins the experience for both the raider and the victim. We should give raiders the choice if they want to destroy the crafting station or not.

Armorer's Bench, bonfire, blacksmith's bench, carpenter's bench, fire bowl cauldron, furnace, and tannery, should be unlocked and all require a steel weapon to destroy.

The campfire should be the only crafting station which can be destroyed by iron.

With these changes I believe everyone will have their fair share of raiding and at the very end, we could have a reason to build and yet still raid.

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