Swing Chain: 1/1/1.25
Pros: Strong Bullying
Appearance: Kratos appears in Smite as a huge man, about the size of Hercules and even more built. His skin is very tanned from years on the battlefield, and his body is coating with burns and scars. Kratos has black hair, tied into a braid behind his back, along with a goatee. Kratos is wearing no chest armor, except for leather pauldrons adorned with spikes. There are black leather and metal as bracelets. He’s wearing copper/bronze armored legs. In his right hand, there is a huge warhammer, copper with the head being shaped like an eagle. In his right, there is a spear. He has a very commanding and deep voice.
Passive Ability: Combat Superiority
Kratos holds combat superiority over his allies, knowing who to attack first. When Kratos has an ally within 40 units, and he attacks an enemy god, that god is marked. Marked gods will take 1(+.1 per level)% of their maximum health from every attack made against them by Kratos and those allies. The mark disappears after three seconds of Kratos not attacking them.
1st Ability: Devastating Might
Kratos holds up his hammer over his head, and begins to charge it over two seconds. The targeter will change in size, from Power Cleave size to Petrify size. When you reach the end of the two seconds, or when you left click, Kratos will slam down the hammer, dealing 90/140/190/240/290 (85% physical scaling) damage. If used against a marked enemy from Combat Superiority, then they will be rooted for 1/1.25/1.5/1.75/2 seconds. Costs 70/85/100/115/130 mana. Cooldown of 17 seconds.
2nd Ability: Forceful Javelin
Kratos throws his spear forward in a 55 unit line, the width of Sunder. This spear will stick into the first enemy god hit, dealing 80/100/120/140/160 (60% physical scaling) damage. When the spear is stuck in them, they will be slowed by 15%, and Kratos will gain 5/10/15/20/25% physical penetration against them. Their mana costs will also be increased by 10%. The spear is in them for 2.5 seconds. Costs 60/65/70/75/80 mana. Cooldown of 16/15/14/13/12 seconds.
3rd Ability: Prioritization
Kratos begins to focus more on the battle, to prioritize enemies. When you activate this ability, Kratos will mark the nearest enemy god in 40 units with his passive, no matter if there are other allies in the area. Additionally, Kratos will gain 10/20/30/40/50 protections while they’re marked by this ability. This mark will last for six seconds. Costs 80/85/90/95/100 mana. Cooldown of 15 seconds.
Ultimate Ability: Olympus’s Might
Kratos begins to swing his hammer at his side, similar to Thor’s ult, charging this ability. For every .5 seconds you charge this ability, this ability will gain 5 additional range. This ability starts with 30 range. This can go up to 60 unit range. When you left click, Kratos will throw his hammer out, incredibly forceful. This will hit the first enemy god, dealing 120/210/300/390/480 (100% physical scaling) damage, and pushing that god along with the hammer until the end of the range. This can catch other enemy gods behind them, dealing the damage and pushing them as well. Costs 100/120/140/160/180 mana. Cooldown of 110/105/100/95/90 seconds.