Final T12 Capable Armor – Weekly Reset (25APR2017) Post

This will be my final T12 Capability Post since the Weekly Vendor Post will have T12 % starting next week. I would like to thank everyone that has helped with this post and read it every week.


Here is the link to my <
T12 Capable Gear


Weekly Reset Armor

 

Titan Weekly Armor

Vendor Name Type % Int Disc Str Perk 1 Perk 2
Vanguard Towerwatch Shell Ghost Shell 96% 24/34 24/34 Spinmetal Sensor/Spinmetal Extractor Reclamation
Eris Morn Mark of the Dustborn Class Item 98% 25/35 24/34 Pulse Rifle/Fusion Rifle Focus Vanguard Champion
Future War Cult Eon Tracer Greaves Leg Armor 97% 53/78 56/81 Shotgun/Rocket Launcher Ammo Arc Double-Down
Future War Cult Eon Tracer Plate Chest Armor 96% 61/86 56/81 Scout Rifle/Sidearm Ammo Solar Recovery/Solar Armor
Dead Orbit Endling Mark Class Item 98% 24/34 25/35 Hand Cannon/Sniper Rifle Focus Crucible Champion
New Monarchy High Command Mark Class Item 98% 24/34 25/35 Hand Cannon/Rocket Launcher Focus Crucible Champion
Speaker Striker's Mark Class Item 98% 25/35 24/34 Pulse Rifle/Machine Gun Focus Vanguard Champion

 

Warlock Weekly Armor

Vendor Name Type % Int Disc Str Perk 1 Perk 2
Vanguard Temporis Floe IV Chest Armor 96% 43/62 44/63 Pulse Rifle/Sniper Rifle Ammo Solar Burn Defense/Solar Armor
Eris Morn Curse of the Hidden Class Item 96% 25/35 23/33 Pulse Rifle/Rocket Launcher Focus Vanguard Champion
House of Judgment Devils' Bond Class Item 96% 23/33 25/35 Hand Cannon/Machine Gun Focus Vanguard Champion
Dead Orbit Endling Hood Helmet 96% 45/64 43/62 Hands-On/Second Thoughts Invigoration
Crucible One is All Bond Class Item 98% 24/34 25/35 Hand Cannon/Shotgun Focus Crucible Champion
Speaker Spirit of the Vulture Class Item 96% 24/34 24/34 Hand Cannon/Shotgun Focus Vanguard Champion
Speaker Sunsinger's Bond Class Item 100% 25/35 25/35 Scout Rifle/Sniper Rifle Focus Vanguard Champion

 

Hunter Weekly Armor

Vendor Name Type % Int Disc Str Perk 1 Perk 2
Vanguard Novgorod Cloak Class Item 98% 25/35 24/34 Auto Rifle/Sidearm Focus Vanguard Champion
Vanguard KD Bogatyr 2.0 Helmet 96% 45/64 43/62 Hands-On/Heavy Lifting Invigoration
House of Judgment Devils' Disguise Class Item 96% 23/33 25/35 Auto Rifle/Sidearm Focus Vanguard Champion
Future War Cult Eon Tracer Cloak Class Item 96% 24/34 24/34 Auto Rifle/Fusion Rifle Focus Crucible Champion
New Monarchy High Command Cloak Class Item 96% 24/34 24/34 Auto Rifle/Machine Gun Focus Crucible Champion
Crucible Raku Poltergeist 2.0 Gauntlets 99% 41/58 40/57 Switchblade/Momentum Transfer Sniper Rifle Loader
Crucible Raku Poltergeist 2.0 Leg Armor 96% 52/77 56/81 Fusion Rifle/Machine Gun Ammo Solar Double-Down/Capture King
Speaker Gunslinger's Cloak Class Item 96% 24/34 24/34 Auto Rifle/Fusion Rifle Focus Vanguard Champion
Speaker Nightstalker's Cloak Class Item 96% 23/33 25/35 Pulse Rifle/Machine Gun Focus Vanguard Champion

 

All Classes

Vendor Name Type % Int Disc Str Perk 1 Perk 2
Future War Cult Bellicose Shell Ghost Shell 98% 25/35 24/34 Relic Iron Sensor/Relic Iron Extractor Blue Polyphage
Future War Cult Bellicose Shell Ghost Shell 96% 23/33 25/35 Relic Iron Sensor/Relic Iron Extractor Blue Polyphage
New Monarchy Senator Shell Ghost Shell 96% 24/34 24/34 Wormspore Sensor/Wormspore Extractor Blue Polyphage

 

Iron Lord Artifacts

Vendor Name Type % Int Disc Str Perk 1 Perk 2
Tyra Memory of Perun Artifact 105% 31/73 49/91 Enemy Guardians with full supers and all enemies with low health are highlighted Void Catalyst/Fallen Piercer


What is Tier 12?

 

Tier 12 is is any combination of 2 maxed stats (Tier 5) (Intellect/Discipline/Strength) and 1 stat that is Tier 2. (Also you can have all stats at Tier 4 and this still classifies as Tier 12).

  1. Each Stat (Int, Disc, Str) has a possible total number of 300. Anything over that is a waste of stats.
  2. The max points you can have total is 743 (All stats added together from Helmets, Chest Armor etc…).
  3. The max we can use right now is 720 (Tier 12).
  4. With this being said, the actual minimum % for Tier 12 is 96.9% (720/743). I list 96% and above because you can still obtain Tier 12 with 96% because of stat distribution. In order to figure out what you actually need, use this to figure it out. (Just download and only fill out the gray areas.

Tier Cooldowns

Type Tier 0 Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Super A 5:00 4:46 4:31 4:15 3:58 3:40
Super B 5:30 5:14 4:57 4:39 4:20 4:00
Grenade 1:00 0:55 0:49 0:42 0:34 0:25
Standard Melee 1:00 0:55 0:49 0:42 0:34 0:25
Slow Melee 1:10 1:04 0:57 0:49 0:40 0:29

 

Intellect (Super cooldown time)

Subclasses with Super A:

  • Defender
  • Nightstalker
  • Striker
  • Sunsinger

 

All other subclasses use the Super B cooldown times.

 

Discipline (Grenade cooldown time)

All subclasses share the same Standard cooldown time for grenades.

 

Strength (Melee cooldown time)

All subclasses share the same Standard cooldown time for their melee.

For the exception of the following classes, that use the Slow Melee cooldown time:

  • Nightstalker
  • Gunslinger

How to get the %:

 

First what are the numbers you are looking for?

Type Max Roll Node Active Total
Helmet 46 65 111
Gauntlets 41 58 99
Chest Armor 61 86 147
Leg Armor 56 79 135
Class Item 25 35 60
Ghost 25 35 60
Artifact 38 81 119
Artifact (Int/Disc)1 38 94 132

 

Footnote:

  1. Int/Disc Artifacts gain a boost to Disc Stats (up to 13 extra points)

 


How to get the info:

Let's use this for an example:

 

Vendor Name Type % Int Disc Str Perk 1 Perk 2
Crucible Raku Gwener Type 1 Chest Armor 96% 60/85 57/82 Pulse Rifle/Sniper Rifle Ammo Solar Recovery/Solar Armor

 

  1. We will add these two to get the total: 60/85 + 57/82 or 85+57=142. Pick the highest number on one stat (85) and add the lowest number on the other stat (57).
  2. Since the max for Chest Armor is 147, we will use this equation 142/147=96.59 or 96% (round down to use the low end to be safe stat wise for T12 builds).


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