0 Vitality, 0 Strength, 0 armor = 200 Effective Health.

Assuming that you deal enough damage to do 200 health. If you increase strength by 1 you will deal 203 damage in the same amount of time… or in other words an increase of 3 damage for 1 attribute point.

If you instead spend the attribute points to increase vitality by 1 you will get 212 health… an increase of 12 health for 1 attribute point.

12 / 3 = 300% more effect to spend your first attribute point to get Vitality than Strength

1 Vitality and 0 Strength > 0 Vitality and 0 Strength

What about if you have 43% damage reduction from armor (and no armor penetration)?

0 Vitality, 0 Strength, 43% damage reduction = 465 Effective Health (465,1162790697674)

Assume that your opponent also have 43% damage resistance which put him at 465 effective health you now need to deal 465 damage. If you increase strength by 1 you will deal 472 damage in the same amount of time as you would have dealt 465 damage with strength 0… an increase of 7 damage for 1 attribute point.

If you increase vitality by 1 you will get 493 effective health… an increase of 28 effective health for 1 attribute point.

28 / 7 = 300% more effect to spend your first attribute point to get Vitality than Strength, even with a damage reduction of 43% (so as you can see, damage reduction isn't really a factor in the equation).

1 Vitality, 0 Strength and 43% damage reduction > 0 Vitality, 0 Strength and 43% damage reduction.

5 Vitality, 0 Strength, 0 armor = 260 Effective Health.

If you increase strength by 2 you will deal 267,8 damage (increase of 7,8 damage for 2 attribute points).

If you increase vitality by 1 you will get 272 health (increase of 12 health for 2 attribute points).

12 / 7,8 = 54% more effect to spend 2 attribute point to increase vitality from 5 to 6 than to increase Strength from 0 to 2 (vitality is still better, but the gap is smaller now).

10 Vitality, 0 Strength = 320 Effective Health.

If you increase strength by 3 you will deal 334,4 damage… an increase of 14,4 damage for 3 attribute points.

If you increase vitality by 1 you will get 332 health… an increase of 12 health for 3 attribute points.

14,4 / 12 = 20% more effect to spend 3 attribute points to get Strength than Vitality (wait? what? spending attribute points to get strength up from 0 is more effective than spending attribute points to increase vitality beyond 10?!)

10 vitality and 3 strength > 11 vitality and 0 strength

Interesting. Most people on the forums opt to go 20 or even 25 vitality before considering points in strength. Some people even opt to get 30 vitality before considering points in strength. Math suggest that you should get up to 5 points of strength before you raise vitality beyond 10.

But what about effective health??? What about if you have a 43% damage reduction from armor and/or agility? One single point of vitality will give you 28 effective health rather than 12! Well… the amount of damage reduction doesn't matter. The effect of vitality or strength will actually still be the same as long as both opponents have the same amount of damage reduction from armor (0% or 43% doesn't really matter).

10 Vitality, 0 Strength, 43% damage reduction = 744 effective health.

If you increase strength by 3 you will deal 777,5 damage in the same amount of time as you would have dealt 744 damage with strength 0… An increase of 33,5 damage for 3 attribute points.

If you increase vitality by 1 you will get 772 health… an increase of 28 effective health for 3 attribute points

33,5 / 28 = 20% more effect to spend 3 attribute points to get Strength than Vitality

10 vitality, 3 strength and 43% damage reduction > 11 vitality, 0 strength and 43% damage reduction

What about 9 vitality and 0 strength? Should I spend 2 attribute points to raise vitality to 10 or strength to 2? No. It you get 30% more effect if you increase vitality to 10 rather than strength to 2.

This is boring science stuff. Show me a table so I know when to raise strength and when to focus on vitality already!

Sure ðŸ˜‰

`Vitality Strength Next Prio? 0 0 Vitality 1 0 Vitality 2 0 Vitality 3 0 Vitality 4 0 Vitality 5 0 Vitality 6 0 Vitality 7 0 Vitality 8 0 Vitality 9 0 Vitality 10 0 Strength 10 1 Strength 10 2 Strength 10 3 Strength 10 4 Strength 10 5 Vitality 11 5 Vitality 12 5 Vitality 13 5 Vitality 14 5 Vitality 15 5 Vitality 16 5 Vitality 17 5 Strength 17 6 Strength 17 7 Strength 17 8 Strength 17 9 Strength 18 10 Vitality 19 10 Vitality 20 10 Vitality 21 10 Vitality 22 10 Vitality 23 10 Vitality 24 11 Strength 24 12 Strength 24 13 Strength 24 14 Strength 24 15 Strength 25 15 Vitality 26 15 Vitality 27 15 Vitality 28 15 Strength 28 16 Strength 28 17 Strength 28 18 Strength 28 19 Strength 28 20 Vitality 29 20 Vitality 30 20 Vitality 31 20 Strength 31 21 Strength 31 22 Strength 31 23 Strength 31 24 Strength 31 25 Vitality 32 25 Vitality 33 25 Vitality 34 25 Vitality 35 25 Strength 35 26 Strength 35 27 Strength 35 28 Strength 35 29 Strength 35 30 Vitality `

Same list, just shorter:

`Vitality Strength Next Prio? 0 0 Vitality 10 0 Strength 10 5 Vitality 17 5 Strength 17 10 Vitality 24 10 Strength 24 15 Vitality 28 15 Strength 28 20 Vitality 31 20 Strength 31 25 Vitality 35 25 Strength `

Disclaimer: This is not a perfect model. In a real life situation you still need to consider stuff like stamina and 2v1. Against certain mobs or opponents and using certain weapons and combinations of vitality and strength will influence number of hits to kill.

But it is good enough to showcase the mathematical value of strength compared to vitality. Vitality is still "stronger" than strength if you compare them point by point, but strength is mathematically far from as weak as many on this forum seem to believe. In cases where attribute points in strength give you more value than vitality you will always get the same or worse TTK / the same or higher number of hits to kill – than if you put the attribute points into strength.

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