First of all, I wanted to congratz the devs for making this EA particularly alive. I almost dumped 40 hours into this game, and I'm asking for more, so good job 😉
Now, I wanted to share my 2 cents on the current state of ranged weapons. As a game designer myself, I can think of a few things that would greatly improve the use of ranged weapons, because let's be honest, the current user experience about them is atrocious.
Most important thing : we NEED an audio and/or visual feedback that we actually hit the target. There's nothing more frustrating that shooting an arrow, and having no idea if we actually hit or missed.
We need to see the projectile we're shooting. Currently, you can barely see your arrow/bolt, and you have no idea where it's going.
The crosshair is absolutely counter-intuitive. Make it simpler, like a cross or an X. Also, the "scoping" with the right click is a bit odd, too slow and not very responding.
Finally, the arrow drop is way, WAY too strong. Makes hitting a target that's 30 meters away a real joke.
Those few things would greatly improve the user experience, because right now I stay away as far as possible from the ranged weapons: they're completely unpractical.