Comprehensive Exp Values, Redux. Data Keeps the Corruption at Bay :D.

Exp Amounts required per level: Only actual exp needed to reach the next level listed.

 

 

For Monster Kill Calculations:
Level 5 – 6: 8,100 exp (9,750 to 17,850)
Level 10 – 11: 32,400 exp (92,425 to 124,825)
Level 20 – 21: 129,600 exp (800,500 to 930,100)
Level 30 – 31: 291,600 exp (2,772,100 to 3,063,700)
Level 40 – 41: 508,400 exp (6,665,375 to 7,173,775)

 

For Crafting Calculations:

Level 2 – 3: 1,300 exp (325 – 1,625), Level 3 – 4: 2,925 exp (1,625 to 4,550)
Level 4 – 5: 5,200 exp (4,550 to 9,750), Level 5 – 6: 8,100 exp (9,750 to 17,850)
Level 6 – 7: 11,675 (17,850 to 29,525), Level 7 – 8: 15,900 exp (29,525 to 45,425)
Level 12 – 13: 46,675 (164,050 to 210,725), Level 15 – 16: 72,900 (329,025 to 401,925)
Level 16 – 17: 82,950 exp (401,925 to 484,875), Level 17 – 18: 93,650 (484,875 to 578,525)
Level 21 – 22: 142,900 exp (930,100 to 1,073,000), Level 25 – 26: 202,500 (1,587,850 to 1,790,350)
Level 31 – 32: 311,375 (3,063,700 to 3,375,075), Level 32 – 33: 334,800 exp (3,375,075 to 3,706,875)
Level 34 – 35: 374,550 (4,059,725 to 4,434,275), Level 36 – 37: 419,925 exp (4,831,175 to 5,251,100)

 

 

Harvesting EXP:
1 exp per resource gained. Global. Including hand gathering, trees, stones, harvesting monsters, etc.

So if you harvest 20 stone you get 20 exp. If you harvest 500 iron you get 500 exp. This exp essentially ceases to be relevant past very early levels as it comprises such a small % of your exp gains.
 

 

 

Buildings:
Sandstone Foundation: 106 exp, 3.62% of Level 4. (T1: Level 3: 50 Stone, 5 Wood) Sandstone Wall: 54 exp, 1.84% of Level 4. (T1: Level 3: 25 Stone, 3 Wood) Stonebrick Foundation: 1,011 exp, 0.78% of Level 21. (T2: Level 20: 10 Brick, 4 Shaped Wood, 7 Iron Reinforcement)
Stonebrick Wall: 535 exp, 0.37% of Level 22. (T2: Level 21: 5 Brick, 2 Shaped Wood, 4 Iron Reinforcement)
Reinforced Stone Foundation: 10,248 exp, 3.51% of Level 31. (T3: Level 30: 15 Hardened Brick, 4 Shaped Wood, 3 Steel Reinforcement)
Reinforced Stone Wall: 6,198 exp, 1.85% of Level 33. (T3: Level 32: 8 Hardened Brick, 2 Shaped Wood, 2 Steel Reinforcement)

 

Misc:
Campfire: 134 exp, 4.58% of Level x. (Level 3: 30 Branches, 40 Stone)
Wooden Box: 301 exp, 3.71% of Level 6. (Level 5: 100 Wood, 14 Twine)
Armorer's Bench: 962 exp, 8.23% of Level 7. (Level 6: 240 Stone, 160 Wood, 50 Hide)
Furnace: 1,039 exp, 3.20% of Level 11. (Level 10: 540 stone)
Blacksmith's Bench: 3,465 exp, 10.69% of Level 11. (Level 10: 50 brick, 100 Iron)
Carpenter's Bench: 1,058 exp, 3.26% of Level 11. (Level 10: 400 Wood, 150 Stone)
Tannery: 1,058 exp, 3.26% of Level 11. (Level 10: 240 Stone, 160 Wood, 50 Bark, 25 Twine)
Firebowl Cauldron: 3,176 exp, 4.35% of Level 16. (Level 15: 50 Iron Reinforcement, 25 Twine)

 

Temples: Resource requirements vary slightly by temple

Temple to Religion: 1,174 exp, 29.02% of Level 3 and all of level 2. (Level 1)
T2 Temple: 13,153 exp, 10.14% of Level 21. (Level 20)
T3 Temple: 87,578 exp, (Level 50)

 

 

Ranged Weapons:
Hunting Bow: 164 exp, 2.02% of Level 6. (Level 5: 7 Branch, 13 hide, 13 Twine)
Hyrkanian Bow: 164 exp, 0.0008% of Level 26. (Level 25: 7 Branch, 13 Heavy Leather, 13 Silk.)
Arbalest: 439 exp, 0.46% of Level 18. (Level 17: 7 Branch, 26 Iron, 13 Silk)
Flinthead Arrows: 57 exp, 0.70% of Level 6. (Level 5: 10 Branch, 50 Stone)
Ironhead Arrows: 77 exp, 0.08% of Level 18. (Level 17: 10 Branch, 10 Steel)
Razorhead Arrows: 2,108 exp, 0.41% of Level 41. (Level 40: 10 Branch, 10 Iron)

 

Swords:
Stone Sword: 126 exp, 4.30% of Level 4. (Level 3: 5 Branch, 20 Stone, 10 Twine)
Iron Broadsword: 280 exp, 0.60% of Level 13. (Level 12: 5 Branch, 20 Iron)
Longsword: 8,403 exp, 2.88% of Level 31. (Level 30: 5 Branch, 20 Steel)
Ancient Khopesh: 8,403 exp, 2.69% of Level 32. (Level 31: 5 Branch, 20 Steel)

 

Armor: Coarse Tunic: 49 exp, 3.76% of Level 3. (Level 1: 25 Plant Fiber)
Coarse Pants: 35 exp, 2.69% of Level 3. (Level 1: 18 Plant Fiber)
Light Chest Piece: 173 exp, 1.48% of Level 7. (Level 6: 10 Twine, 25 Hide)
Light Wrap: 140 exp, 0.88% of Level 8. (Level 7: 8 Twine, 20 Hide)
Medium Harness: 1,078 exp, 1.47% of Level 16. (Level 15: 25 Leather, 30 Iron)
Medium Tasset: 862 exp, 1.03% of Level 17. (Level 16: 20 Leather, 24 Iron)
Heavy Pauldron: 12,850 exp, 4.40% of Level 31. (Level 30: 45 Heavy Leather, 30 Steel)
Heavy Tasset: 10,279 exp, 2.44% of Level 37. (Level 36: 36 Heavy Leather, 24 Steel)

 

Shields:
Wooden Shield: 92 exp, 3.14% of Level 4. (Level 3: 16 Wood, 8 Twine)
Wooden Targe: 31 exp, 0.26% of Level 7. (Level 6: 16 Wood.)
Iron Targe: 246 exp, 0.75% of Level 11. (Level 10: 16 Wood, 16 Iron)
Steel Heater Shield: 6,746 exp, 1.80% of Level 35. (Level 34: 16 Wood, 16 Steel)

 

 

Kill Exp from Monsters: Higher tiers (T1, T2, T3) have different colorations normally, take more damage to kill, and are more dangerous, but yield multiple times the exp. Multiple % exp values are given for each mob to show how the exp they provide scales as you level.

 

All 218 exp: 2.69% to Level 6/ 0.67% to Level 11/ 0.16%to Level 21/ 0.07%to Level 31/ 0.04% to Level 41

  • Little Turtles:
  • Rabbits:
  • Imp:
  • T1 Grey Spider
  • Straight Horn Gazelle

 

All 437 exp: 5.39% to Level 6/ 1.34% to Level 11/ 0.33%to Level 21/ 0.14%to Level 31/ 0.08%to Level 41

  • Red/Grey Shellback Turtle
  • T1 Spotted Hyena
  • Small Scorpion
  • Cobra

 

All 875 exp: 10.80% to Level 6/ 2.70% to Level 11/ 0.67% to Level 21/ 0.3% to Level 31/ 0.17% to Level 41

  • Crocodile.
  • Blue/Brown/Red Emu (Lowered a lot from previous testing)
  • T2 Striped Hyena
  • Rhino
  • Rockdog
  • T2 Brown Spider and Black Spider

 

Locust: 1,312 exp: 16.199% to Level 6/ 4.04% to Level 11/ 1.01% to Level 21/ 0.44% to Level 31/ 0.25% to Level 41

 

All 1,750 exp: 21.60% to Level 6/ 5.40% to Level 11/ 1.35% to Level 21/ 0.60% to Level 31/ 0.34% to Level 41

  • Twisted Horn Antelope
  • Giant Scorpion
  • Skeleton

     

All 2,625 exp: 32.40% to Level 6/ 8.10% to Level 11/ 2.02% to Level 21/ 0.90% to Level 31/ 0.51% to Level 41

  • T3 Black/Blue/Yellow Spider and Orange/Black Spider
  • T2 Black Rhino (Had an absolutely massive amount of hitpoints)

 

Komodo Dragon: 3,500 exp: 43.20% to Level 6/ 10.80% to Level 11/ 2.70% to Level 21/ 1.20% to Level 31/ 0.68% to Level 41 . (Had an absolutely massive amount of hitpoints)

 

All 3,937 exp: 48.60% to Level 6/ 12.15% to Level 11/ 3.03% to Level 21/ 1.35% to Level 31/ 0.77% to Level 41

  • Elephant
  • Bat Demon
  • Giant Red Shellback

 

Human Exiles: Were not giving exp in single player for some reason during testing.

 

 

Observations:

 

  • Crafting exp is a bit better but it still it’s still pretty bad. In the time it takes to gather and craft a T2 wall I could get easily 10 times the exp off even the easiest mob zones. 3 Hyena kills is more than a T2 walls and many times faster. Gathering, refining, and crafting takes a lot of time, killing does not and offers far better exp as well.

  • If anyone needed to be powerleveled, there are good mob options to do so. Give them some good gear and let them get last hits while you block. They’ll be level 20+ in no time. I’d wager it could easily be done within an hour in the right area.

  • I tried to find some sort of pattern of design philosophy in the crafting exp values but was unable to find any. The amount of time, effort, and materials needed to craft each item does not appear to have any impact on the exp received.

  • Some enemies do not feel as if their exp is relative to their difficulty. They’ve adjusted a couple like the Antelope and Emu, I’ve grouped them up in exp tiers for easy comparison.

  • Wooden Targe and Wooden shield appear to have swapped exp values and crafting requirements.

  • Hyrkanian Bow appears to have the same exp as the Hunting Bow, I would expect it to have a higher exp value.

  • Smelting/Tanning/Cooking give no exp atm. I don't necessarily believe this is an issue but it's worth noting.

  • There is currently no exp for repairing items. I’m hoping this will be added at some time.

 

 

Final Note: Thank you Funcom Employees for all your hard work. I appreciate all the time you’ve spent on this game and this thread is not to criticize, but to help you make the best game possible and hopefully take a little work off of your shoulders. Plus, I‘m currently seeking a QA job and so this is good practice, everybody wins :D.

 

Redditors, please for the love of all that’s Conan check my numbers, I did all this testing from scratch in one sitting. I tried my best, but no doubt 1-2 mistakes slipped through.

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