Collection of 7.2 Mythic+ Changes

With 7.2 there were a couple of Mythic+ Dungeon changes. Some of them are documented in the patchnotes, some of them seem to be undocumented. Is there anywhere a collection of all the (undocumented) changes that came with 7.2 affecting Mythic+ Dungeons? I didnt found any, so i will try to gather the changes in this post. If there is something similar already, let me know.

Below you can see the documented changes and all changes per dungeon i encountered so far. I will add your infos too. If someone confirms my encountered changes or yours, i will add a "" behind it.


Documented Changes:

from official patchnotes


  • Mythic Keystone dungeons now award gear up to item level 890 at keystone level 10, and now award gear up to item level 905 in the weekly Challenger’s Chest (at keystone level 10).
    Bluepost with details on this:

    After Patch 7.2 has been released, the minimum item level of the rewards found in the end-of-run chests will be as follows:

    Mythic 2-3: 870

    Mythic 4-5: 875

    Mythic 6-7: 880

    Mythic 8-9: 885

    Mythic 10+: 890

    (Note: bosses in Mythic Dungeons run with no Keystone active will drop item level 865 gear.)

    The minimum item level of the rewards in the weekly Challenger’s Bounty chest (found in your Order Hall) will be based on the highest difficulty Mythic Keystone dungeon you cleared that week, as follows:

    Mythic 2: 875

    Mythic 3: 880

    Mythic 4: 885

    Mythic 5: 890

    Mythic 6: 890

    Mythic 7: 895

    Mythic 8: 895

    Mythic 9: 900

    Mythic 10+: 905

  • Artifact Power rewards from both Mythic Keystone dungeons and the weekly Challenger's Chest now continue through keystone level 30.

  • Artifact Power rewards for Mythic Keystone dungeons have been adjusted: Longer dungeons, such as Halls of Valor, now award a proportionately higher amount of Artifact Power. Shorter dungeons, such as Maw of Souls, now award a proportionately lower amount of Artifact Power. Artifact Power bonuses have been added to your weekly chest rewards. These increase based on the highest level Mythic Keystone you completed.
    Graphic with details for base Artifact Power here

Gameplay (Affixes):

  • The Overflowing affix has been removed.
  • The Bolstering affix range has been reduced to 30 yards (was 45 yards).
  • Necrotic Rot will now expire after leaving combat. Duration reduced to 9 seconds (was 10 seconds).
  • Skittish threat reduction has been lowered to 75% (was 80%).
  • Fortified damage bonus lowered to 30% (was 40%).
  • Tyrannical damage bonus lowered to 15% (was 20%).
  • Sanguine radius increased to 8 yards.

Gameplay (other / dungeon specific):

  • Added 60 seconds to the Black Rook Hold timer.
  • Added a Night Watch Mariner to the top deck in the Maw of Souls while Teeming is active.
  • Killing Cove Seagulls should now add Enemy Forces credit.


Changes per dungeon (mostly undocumented)


Maw of Souls

  • Added a Night Watch Mariner to the top deck in the Maw of Souls while Teeming is active.
  • Harbaron:
    • summons more patches on the ground, maybe its just a change so that now they spawn in larger groups but less frequently, im not sure
    • spawns more Soul Fragments (6-7 i would say)
  • Helya P1:
    • is casted much more frequently and faster (every ~20 seconds or so and with like half the cast time?)
    • dealing some serious tank dmg now (atleast on higher keystone levels, needed to cycle my cds as a tank on +12, harder than first boss in my opinion)


Court of Stars

  • from last boss changed, the charge location is shown with a ground effect and you can simply move from it, no need for blinking or movement increases in the right moment
  • "the adds you have to kill in CoS before the second boss run like 200% faster" (thanks rohnoe)


Darkheart Thicket

  • Dresaron (Dragon boss)
    • (winds/pushback): you cant outrange the ability anymore and it pushes you back harder (thanks jurble and yelnatz)


Neltharion's Lair

  • Ularogg (2nd boss)
    • targets multiple players at once, even melees (thanks Marcrzz and jurble)


Vault of the Wardens

  • Spiders in front of the last boss changed (the first group of 4 spiders is now patrolling too and maybe there are more)


Eye of Azshara

  • Killing Cove Seagulls should now add Enemy Forces credit.
  • "In eye of azshara the last four caster mobs that must be killed give percent towards completion. The four combined give slightly less than 8%." (thanks trumpster420)


Black Rook Hold

  • Added 60 seconds to the Black Rook Hold timer.


The Arcway

  • "In Arcway the little spiders by the spider boss now have an explosion delay with a swirly on the ground instead of exploding instantly" (thanks LoLReiver)
  • "Before General Xakal boss you can't skip Priestess of Misery anymore, she is standing right infront of doorway, but you probably can CC her, she also give ~5% to prog%" (thanks Naggash)
  • Ivanyr
    • "Ivanyr in Arcway teleports to his usual spot to cast Overcharge Mana." (thanks Paquoon)


Halls of Valor

  • Hymdall
    • from Storm Drakes spawn more tornados (thanks Memnarchthe59th)
  • Odyn
    • Balls/Spheres are now bigger <confirmed by this post>

(thanks milkmaid93)

  • "You get 3.97% now in hov from the 4 minibosses before the second to last boss. So thats 15.88% total." (thanks rohnoe)


other undocumented Changes


  • vulcanic now spawns somewhat different: spawn point of the vulcanos isnt exactly centered with the center of the players hitbox, it spawns near the center of your hitbox now, even sometimes resulting in a vulcano-spawn outside of your hitbox and you can stand still



Edit 1: Added Changes for NL and DHT based on comments
Edit 2: Added Changes for Arcway and HOV based on comments and another post
Edit 3: Added Changes for Arcway, HoV, EoA, CoS

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